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  • GI brute force bug

    Hi,
    We work on a feature film and we have some shots with boats and armies.
    I have a problem with a shot, you can see the problem in this image :



    This problem is here when i use brute force GI. It is just on 1 camera (i haven't this problem on others cameras) and just on 1 boat.

    The problem disappear when i set the secondary ray bias to 0.005.

    My question is : it is a bug ? What is it ? A optimization ?
    It is just a curiosity because we resolved the problem with the secondary bias.

    Thanks.
    www.deex.info

  • #2
    Looks like you have very big scene in terms of distances between camera and other objects.
    I just can't seem to trust myself
    So what chance does that leave, for anyone else?
    ---------------------------------------------------------
    CG Artist

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    • #3
      Hm, I'm not sure what it is - if you can get me just that part of the geometry to vraymaya@chaosgroup.com I will be able to tell you more.

      Best reards,
      Vlado
      I only act like I know everything, Rogers.

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