Hi there, I have the above draft image but it shows a huge discrepancy between brute force and irradiance map.
The reason being is the ceiling is made of a VRayBlenMtl. One of the materials is a VRayLightMtl (The square lights) although "Direct Illumination" is unticked.
Just wondering if this is a bug or if this is how it is supposed to work (ie Brute Force seems to acknowledge that Direct Illumination is unticked but Irradiance Mapping seems to ignore??).
My scene is easily fixed but just think I should report this anyway as the difference between renders is very large.
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