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Reuse SSS pass problem

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  • Reuse SSS pass problem

    Hi I am trying to make a 20k print with vray... We made a script to split the render into tiles and then later we built the tiles back to one image.
    For everything it works perfectly except for the VrayFastSSS2, we get big differences between the tiles. Is there a solution for this, because normally you would get the same problem with global illumination... but that you can reuse so we don't get that problem... but I think we can't save a SSS map to a file in a normal resolution and then reuse it for the big render?
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  • #2
    In fact it can be done with the latest builds, but it's a bit of a hack... if you want to try it let me know and I'll get you more detailed information.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      That would be awesome!

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