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zDepth ignoring opacity in VrayLightMtl

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  • zDepth ignoring opacity in VrayLightMtl

    Hi,

    Am I correct in that the zDepth pass ignores the opacity of VrayLightMtls?

    Is this the same in VrayMtl?

    Click image for larger version

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    I'm in the middle of a project, so this is messing up my zDepth pass in a big way. If this is a problem only for VrayLightMtls, do you have a quick way to convert a VrayMtl to work like the VrayLightMtl does?
    Last edited by hellobard; 23-01-2012, 05:28 AM.
    /Bard
    www.hellobard.com
    Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

  • #2
    It works fine here.
    Which V-Ray for Maya version are you using?
    Can you attach the scene?
    Best regards,
    Zdravko Keremidchiev
    Technical Support Representative

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    • #3
      The build i'm using is stable build 18077 Maya 2011 Snow Leopard.

      I tried the same scene in 2012 with the latest nightly and the alpha shows up just fine. Very strange, but I guess it's been fixed or was just a freak occurence.
      /Bard
      www.hellobard.com
      Norwegian Broadcasting Corporation (NRK) - Motion graphics artist

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