Hi,
Am I correct in that the zDepth pass ignores the opacity of VrayLightMtls?
Is this the same in VrayMtl?
I'm in the middle of a project, so this is messing up my zDepth pass in a big way. If this is a problem only for VrayLightMtls, do you have a quick way to convert a VrayMtl to work like the VrayLightMtl does?
Am I correct in that the zDepth pass ignores the opacity of VrayLightMtls?
Is this the same in VrayMtl?
I'm in the middle of a project, so this is messing up my zDepth pass in a big way. If this is a problem only for VrayLightMtls, do you have a quick way to convert a VrayMtl to work like the VrayLightMtl does?
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