We're rendering alot of ncached particles and fluids on our current project. We're running into a problem quite often where particles and fluids will render out the assets in the frames before OR after the ncached frame range. For example, if we have a cached sequence from frame 50-100 it ll render the first frame of the cache for frames 1-49, even though the nucleus turned off and the start frame is set to 50. so it should only be using the cache for rendering. Any ideas on how to resolve this?
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ncached particles/fluids rendering issues
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