I have a normal maya camera:
Angle of view: 71.51
Focal Length: 25
Camer Aperture: 1.417 | 0.945
When I add a physical camera atributte, and enable it, the camera makes a zoom in the scene. That's because the vray physical camera has its own attributes for controling the "camera view".
I just want to unserstand what is the math behind it so I can match my maya camera, of course I can do it by hand, and it is close enough but in some shots it's vital to be exactly the same.
As I understood by reading other posts here, I found that it's a balance between film gate, focal length, specify FOV(?), focus distance...anyways.. I am confused.
Please tell me in this particular camera that I have, what I need to change in the vray physical camera attributes to match exactly the same "camera view" as my maya camera with the "specs" above.
Thank you in advance
Angle of view: 71.51
Focal Length: 25
Camer Aperture: 1.417 | 0.945
When I add a physical camera atributte, and enable it, the camera makes a zoom in the scene. That's because the vray physical camera has its own attributes for controling the "camera view".
I just want to unserstand what is the math behind it so I can match my maya camera, of course I can do it by hand, and it is close enough but in some shots it's vital to be exactly the same.
As I understood by reading other posts here, I found that it's a balance between film gate, focal length, specify FOV(?), focus distance...anyways.. I am confused.
Please tell me in this particular camera that I have, what I need to change in the vray physical camera attributes to match exactly the same "camera view" as my maya camera with the "specs" above.
Thank you in advance
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