Hi there,
In a scene there is a car with hood open and its engine visible to the render cam. If you assign Object IDs to different small groups of engine parts geometries to generate mattes via several vray object properties nodes and meanwhile want to make the whole engine (which is comprised of all the small groups of geometries) "Not Visible to GI" and "Not Visible in reflections", what would you do to achieve this? I tried assigning another vray object properites node to the whole engine, but it doesn't work. Is there a handy way to achieve this level of control in terms of custom object properties.
I tried to wrap my head around this but kept hitting the wall.....
Thanks!
In a scene there is a car with hood open and its engine visible to the render cam. If you assign Object IDs to different small groups of engine parts geometries to generate mattes via several vray object properties nodes and meanwhile want to make the whole engine (which is comprised of all the small groups of geometries) "Not Visible to GI" and "Not Visible in reflections", what would you do to achieve this? I tried assigning another vray object properites node to the whole engine, but it doesn't work. Is there a handy way to achieve this level of control in terms of custom object properties.
I tried to wrap my head around this but kept hitting the wall.....
Thanks!
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