Hi there,
Using a ramp texture output to the World Units width does not work, however Maya recognises the output.
(I'm using one white ramp with output of 5, Maya recognises the output and the spinner in the VRayEdges becomes 5, but the VRay Render seems to read it as 0).
I guess this could also be a feature request as this is probably just unsupported rather than a bug. Thanks!
Using a ramp texture output to the World Units width does not work, however Maya recognises the output.
(I'm using one white ramp with output of 5, Maya recognises the output and the spinner in the VRayEdges becomes 5, but the VRay Render seems to read it as 0).
I guess this could also be a feature request as this is probably just unsupported rather than a bug. Thanks!
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