I keep running into this and am not sure how to fix it.
when i have something super reflective like a chrome faucet in my scene, and something very glossy, like a somewhat matte concrete counter top.
the reflections from the faucet in the countertop turn into hundreds of really bright 1 pixel dots that no amount of subdivs seems to fix.
I have been making the reflection shader of chrome stuff just a white shader instead to get around it.
is there something I am missing?
thank you
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when i have something super reflective like a chrome faucet in my scene, and something very glossy, like a somewhat matte concrete counter top.
the reflections from the faucet in the countertop turn into hundreds of really bright 1 pixel dots that no amount of subdivs seems to fix.
I have been making the reflection shader of chrome stuff just a white shader instead to get around it.
is there something I am missing?
thank you
-
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