Hey all
Have a simple volumetric setup:
envFog with density mapped to some 3D noise
lit by a couple of lights, through a rotating fan to get some moving beams of light.
trouble is, I also get some weird sparkly artefacts. (check out the image.)
tried everything I could think of, any help is appreciated.
Have a simple volumetric setup:
envFog with density mapped to some 3D noise
lit by a couple of lights, through a rotating fan to get some moving beams of light.
trouble is, I also get some weird sparkly artefacts. (check out the image.)
tried everything I could think of, any help is appreciated.
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