Hi,
I have a circular piece of metal in the scene (animated rotating) that has a copper-like material assigned. The environment is an interior space with spherical HDRI projected onto the geo to through a VRayLightMtl to serve as the environment reflection.
With the material and render setting below, I got sizzling reflection noise in the rendered sequence.
No light, no GI.
material:
Diffuse Color: almost black (0, 0, 0.01 in HSV)
Reflection Glossiness: 0.8
Reflection subdivs: 128
Use Fresnel: On
Fresnel IOR: 20
Max depth: 3
Render setting:
ADMC sampler Min: 1, Max: 8
AA filter: gaussian, size: 1.5
Threshold: 0.005
DMC sampler
Time Dependent: off
Adaptive amount: 0.85
Adaptive Threshold: 0.01
Adaptive Min Samples: 8
Subdivs Mult: 1
Render time is already longer than I can afford (about 26 minutes in my i7 3.4 GHz 12 GB RAM) considering I am only rendering this piece of metal and the environment.
If I swap out the HDRI with a pure white VRay dome light, the reflection looks much cleaner/smoother, but the specular pass has little black dots sizzling across frames (very subtle though)???
Been fighting this noise for several days trying to get rid of it with the render time I can afford for rendering the entire scene. All comments are welcome.
Thanks.
I have a circular piece of metal in the scene (animated rotating) that has a copper-like material assigned. The environment is an interior space with spherical HDRI projected onto the geo to through a VRayLightMtl to serve as the environment reflection.
With the material and render setting below, I got sizzling reflection noise in the rendered sequence.
No light, no GI.
material:
Diffuse Color: almost black (0, 0, 0.01 in HSV)
Reflection Glossiness: 0.8
Reflection subdivs: 128
Use Fresnel: On
Fresnel IOR: 20
Max depth: 3
Render setting:
ADMC sampler Min: 1, Max: 8
AA filter: gaussian, size: 1.5
Threshold: 0.005
DMC sampler
Time Dependent: off
Adaptive amount: 0.85
Adaptive Threshold: 0.01
Adaptive Min Samples: 8
Subdivs Mult: 1
Render time is already longer than I can afford (about 26 minutes in my i7 3.4 GHz 12 GB RAM) considering I am only rendering this piece of metal and the environment.
If I swap out the HDRI with a pure white VRay dome light, the reflection looks much cleaner/smoother, but the specular pass has little black dots sizzling across frames (very subtle though)???
Been fighting this noise for several days trying to get rid of it with the render time I can afford for rendering the entire scene. All comments are welcome.
Thanks.
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