Hi,
I have a problem : i have a mesh shattered with DMM. Like you know, there are faces into the DDM mesh (because is shattered). I apply a displacement. It is very very very slow to render.
It looks like Vray apply a displacement "into" the mesh (all faces into the mesh). So it is impossible to render.
What is the solution ?
Is it not possible to add an option on the VrayDisplacement to create displace/subdivise the mesh just on "visible faces" (visible from the camera) ? Or "exterior faces" ?
Thank you.
I have a problem : i have a mesh shattered with DMM. Like you know, there are faces into the DDM mesh (because is shattered). I apply a displacement. It is very very very slow to render.
It looks like Vray apply a displacement "into" the mesh (all faces into the mesh). So it is impossible to render.
What is the solution ?
Is it not possible to add an option on the VrayDisplacement to create displace/subdivise the mesh just on "visible faces" (visible from the camera) ? Or "exterior faces" ?
Thank you.
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