Hi there, I'll go into more depth about this later I'm sure but I'd like to get some hints about what I might be doing wrong here. I'm not new to 16-bit displacements and have gotten those working ok (no artifacting) inside of the Maya Vray system.
Trouble starts when I attempt to use an rgb 32-bit displacement exr. Maya will not read a greyscale 32-bit image from Zbrush, so I had to convert it to a 32bpc/ rgb exr image in photoshop. I was able to get something that looked very much like my zbrush sculpt, only I get this posterizing (wavy bump pattern) in the displacement, see the attached picts.
I've also included most of my settings and I don't think they are 100% on the money. Note that this is not a Vector Displacement map, it is only a normal displacement greyscale image that was created in zbrush in 32bits. Are these not supported in vray? I'm pretty sure I added all the necessary Vray attributes to the object and image. If I'm missing anything please tell me thanks!
Trouble starts when I attempt to use an rgb 32-bit displacement exr. Maya will not read a greyscale 32-bit image from Zbrush, so I had to convert it to a 32bpc/ rgb exr image in photoshop. I was able to get something that looked very much like my zbrush sculpt, only I get this posterizing (wavy bump pattern) in the displacement, see the attached picts.
I've also included most of my settings and I don't think they are 100% on the money. Note that this is not a Vector Displacement map, it is only a normal displacement greyscale image that was created in zbrush in 32bits. Are these not supported in vray? I'm pretty sure I added all the necessary Vray attributes to the object and image. If I'm missing anything please tell me thanks!
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