I am rendering a yellow object on a white reflective floor. I have render quality I want in all of the image but the reflection of the yellow object in the looks splotchy & i cant work out what it is. It's not noise more like the look you have when GI sampling is too low. But if i look at my GI render element its fine. Its just like its the reflection of the GI samples is messed up.
anyone have any idea on this?
Thanks
Chris
anyone have any idea on this?
Thanks
Chris
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