I'm trying to use colored shadows for a shadow ID pass using the matteShadow render element, for example a spotlight with a red shadow (RGB Shadow color:0,1,1).
If the spotlight is set to a luminance equal to 1, everything renders as expected. If the luminance is set to >1, the shadow color no longer remains red, as all the channels in the matteShadow are increased additively by the degree of luminance >1. For example, if my light intensity is set to 2.0, the shadow color will be: 2,1,1.
If the spotlight is set to a luminance equal to 1, everything renders as expected. If the luminance is set to >1, the shadow color no longer remains red, as all the channels in the matteShadow are increased additively by the degree of luminance >1. For example, if my light intensity is set to 2.0, the shadow color will be: 2,1,1.
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