Hello we hava a bit of big issue here,
we are trying to render an animation with animated camera-offset values. And the camera-offset is not evaluated correctly!
To render, we need to export a VRSCENE-File and render it via our Vray-Standalone clients.
As we can see, Vray-Standalone does not update the camera-offset correctly when rendering a chunk of our animation. Let's say we have a 100 Frames Animation, split in 10 Frames per chunk. The vrscene contains the whole animation from 1-100. Client 01 renders 1-10 client 02 11-20 client 03 21-30 then client 01 31-40 and so on. Every first Frame of an chunk (e.g. 1, 11, 21, 31) has the wrong! Camera-Offset Value. As a result the animation jumps, ever 10th Frame.
Seems like Vray-Standalone does not update the cam correctly in the first frame. We already baked the whole animation, changed nothing.
If I render the animation form the renderview or in standalone in one go, everything is ok. The Animation is long, so rendering the whole thing in one go is not an option, we need a reliable solution.
I made a small test-scene to illustrate, I can Email it right the way.
Vlado, please fix! Or give me a Mel-Command which will force Vray-Standalone to evaluate every node before it actually renders.
Vray Version is:V-Ray for Maya version 2.20.01 from Feb 1 2012, 17:09:48
Thanks in advance
TobyM
we are trying to render an animation with animated camera-offset values. And the camera-offset is not evaluated correctly!
To render, we need to export a VRSCENE-File and render it via our Vray-Standalone clients.
As we can see, Vray-Standalone does not update the camera-offset correctly when rendering a chunk of our animation. Let's say we have a 100 Frames Animation, split in 10 Frames per chunk. The vrscene contains the whole animation from 1-100. Client 01 renders 1-10 client 02 11-20 client 03 21-30 then client 01 31-40 and so on. Every first Frame of an chunk (e.g. 1, 11, 21, 31) has the wrong! Camera-Offset Value. As a result the animation jumps, ever 10th Frame.
Seems like Vray-Standalone does not update the cam correctly in the first frame. We already baked the whole animation, changed nothing.
If I render the animation form the renderview or in standalone in one go, everything is ok. The Animation is long, so rendering the whole thing in one go is not an option, we need a reliable solution.
I made a small test-scene to illustrate, I can Email it right the way.
Vlado, please fix! Or give me a Mel-Command which will force Vray-Standalone to evaluate every node before it actually renders.
Vray Version is:V-Ray for Maya version 2.20.01 from Feb 1 2012, 17:09:48
Thanks in advance
TobyM
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