Hi,
I'm trying to render 3 scenes that use the Environment Fog and i'm unable to render in any way and "mode" a good GI for a scene that has the environment background and the animated character.
The only thing that has worked so far and that work well with scenes that doesn't use the Environment Fog was saving a Fly-throught at about 6000 subdiv and an Irradiance Map in Multiframe incremental mode every 5 frames. This work for a static background that hasn't animated characters or objects in scene but if i want to render the attached scene all-in-one there are big sploaches everywhere that feel like someone is doing some photographs...
I tried rendering with the Light Cache as secondary bounces every frame and didn't worked, i tried using Brute Force as sec. bounces and same result and for the Primary i tried every possible technique for a good GI in animation, like Multiframe incremental, Animation (prepass) all with "camera path", "time dependent" and "world scale" parameters enabled everywhere.
All of this has been tried with the DMC Image Sampler with different settings (first bad and then better for that type of image sampler bad i'm rather unsure...): First with the Nederhorst (sorry for mispelling if I do...) settings and so every subdiv at 1 and the quality based on the noise produced by the "adaptive threshold" parameter and the min DMC at 1 and max at 128 that produced the lowest render time. After that i realized that wasn't right to use the Nederhorst settings with the adaptive DMC so i changed the max at 50 and every subdiv of reflections, refractions and lights subdiv at something like 50 to max 150 and that produced a small better quality with lesser rendering time but in doing all this the GI was ALWAYS wrong.
I tried with the Irradiance Map at 30 subdiv and 120 interpolation samples and also for the DMC, 150 subdiv and 100 interpolation samples, the two with the Very Low preset.
I'm interested in knowing if there is a solution that doesn't involve making the character on a different "render pass/layer" as i'm doing know (but don't know really of to composite correctly the Atmosphere pass) also because splitting the 2 things produce a fine GI that doesn't flicker for the background but the issue is only limited to the character that will continue to flicker but in an acceptable way (also because we have to deliver this tesis on the 28th of this month so there's no room for improvement).
For the sake of knowledge i will attach (because the internet connection at school doesn't seem to collaborate) the scene with the GI issue and one video of the beauty and one of the rawGI pass.
Again, sorry if I mispelled something.
Regards,
Andrea Molino
-----
BEAUTY VIDEO
http://youtu.be/PKJkiz56-v4
I'm trying to render 3 scenes that use the Environment Fog and i'm unable to render in any way and "mode" a good GI for a scene that has the environment background and the animated character.
The only thing that has worked so far and that work well with scenes that doesn't use the Environment Fog was saving a Fly-throught at about 6000 subdiv and an Irradiance Map in Multiframe incremental mode every 5 frames. This work for a static background that hasn't animated characters or objects in scene but if i want to render the attached scene all-in-one there are big sploaches everywhere that feel like someone is doing some photographs...
I tried rendering with the Light Cache as secondary bounces every frame and didn't worked, i tried using Brute Force as sec. bounces and same result and for the Primary i tried every possible technique for a good GI in animation, like Multiframe incremental, Animation (prepass) all with "camera path", "time dependent" and "world scale" parameters enabled everywhere.
All of this has been tried with the DMC Image Sampler with different settings (first bad and then better for that type of image sampler bad i'm rather unsure...): First with the Nederhorst (sorry for mispelling if I do...) settings and so every subdiv at 1 and the quality based on the noise produced by the "adaptive threshold" parameter and the min DMC at 1 and max at 128 that produced the lowest render time. After that i realized that wasn't right to use the Nederhorst settings with the adaptive DMC so i changed the max at 50 and every subdiv of reflections, refractions and lights subdiv at something like 50 to max 150 and that produced a small better quality with lesser rendering time but in doing all this the GI was ALWAYS wrong.
I tried with the Irradiance Map at 30 subdiv and 120 interpolation samples and also for the DMC, 150 subdiv and 100 interpolation samples, the two with the Very Low preset.
I'm interested in knowing if there is a solution that doesn't involve making the character on a different "render pass/layer" as i'm doing know (but don't know really of to composite correctly the Atmosphere pass) also because splitting the 2 things produce a fine GI that doesn't flicker for the background but the issue is only limited to the character that will continue to flicker but in an acceptable way (also because we have to deliver this tesis on the 28th of this month so there's no room for improvement).
For the sake of knowledge i will attach (because the internet connection at school doesn't seem to collaborate) the scene with the GI issue and one video of the beauty and one of the rawGI pass.
Again, sorry if I mispelled something.
Regards,
Andrea Molino
-----
BEAUTY VIDEO
http://youtu.be/PKJkiz56-v4
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