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Spherical harmonics doesn't work

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  • Spherical harmonics doesn't work

    Hi,
    I did this tutorial : http://www.spot3d.com/vray/help/maya/150R1/sph_harm.htm

    When i hit render, my spherical harmonics are not created. No files, nothing.
    Here the log :

    Code:
    [2012/Jul/13|17:20:43] V-Ray: 125 plugin(s) loaded successfully
    [2012/Jul/13|17:20:43] V-Ray: Finished loading plugins.
    [2012/Jul/13|17:20:43] V-Ray: Exporting scene to V-Ray.
    [2012/Jul/13|17:20:43] V-Ray: Parsing light links time  0h  0m  0.0s (0.0 s)
    [2012/Jul/13|17:20:43] V-Ray: Translating scene geometry for V-Ray
    [2012/Jul/13|17:20:43] V-Ray: Total time translating scene for V-Ray  0h  0m  0.0s (0.0 s)
    [2012/Jul/13|17:20:43] V-Ray: Rendering.
    [2012/Jul/13|17:20:43] V-Ray: Rendering frames.
    [2012/Jul/13|17:20:43] V-Ray: Updating frame at time 1.00
    [2012/Jul/13|17:20:43] V-Ray: Total time updating frame  0h  0m  0.0s (0.0 s)
    [2012/Jul/13|17:20:43] V-Ray: Preparing renderer...
    [2012/Jul/13|17:20:43] V-Ray: Preparing scene for rendering...
    [2012/Jul/13|17:20:43] V-Ray: Preparing scene for frame...
    [2012/Jul/13|17:20:43] V-Ray: Compiling geometry...
    [2012/Jul/13|17:20:43] V-Ray: Building static raycast accelerator...
    [2012/Jul/13|17:20:43] V-Ray: SDTree statistics:
    [2012/Jul/13|17:20:43] V-Ray: Total number of faces stored: 4000
    [2012/Jul/13|17:20:43] V-Ray: Max tree depth: 19
    [2012/Jul/13|17:20:43] V-Ray: Average tree depth: 13.0345
    [2012/Jul/13|17:20:43] V-Ray: Number of tree nodes: 1123
    [2012/Jul/13|17:20:43] V-Ray: Number of tree faces: 8011
    [2012/Jul/13|17:20:43] V-Ray: Number of tree leafs: 464
    [2012/Jul/13|17:20:43] V-Ray: Average faces/leaf: 17.2651
    [2012/Jul/13|17:20:43] V-Ray: Memory usage: 1.74 MB
    [2012/Jul/13|17:20:43] V-Ray: Preparing global light manager...
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  1.7s): 10 % completed
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  1.2s): 20 % completed
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  1.0s): 31 % completed
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  0.8s): 41 % completed
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  0.7s): 50 % completed
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  0.5s): 60 % completed
    [2012/Jul/13|17:20:44] V-Ray:  (Estimated time remaining:  0h  0m  0.3s): 74 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h  0m  0.2s): 83 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h  0m  0.1s): 93 % completed
    [2012/Jul/13|17:20:45] V-Ray: Baking SH - Occlusion phase
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining: 65h 42m 26.2s): 22 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h  0m  0.1s): 41 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining: 12h 27m 17.2s): 60 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 79 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h 17m 25.8s): 98 % completed
    [2012/Jul/13|17:20:45] V-Ray: Baking SH - Interreflection phase (bounce 1)
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining: 65h 42m 27.1s): 22 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h  0m  0.1s): 41 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining: 12h 27m 17.4s): 60 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h  0m  0.0s): 79 % completed
    [2012/Jul/13|17:20:45] V-Ray:  (Estimated time remaining:  0h 17m 25.8s): 98 % completed
    [2012/Jul/13|17:20:45] V-Ray: Number of raycasts: 4975950
    [2012/Jul/13|17:20:45] V-Ray:   Camera rays: 0
    [2012/Jul/13|17:20:45] V-Ray:   Shadow rays: 0
    [2012/Jul/13|17:20:45] V-Ray:   GI rays: 0
    [2012/Jul/13|17:20:45] V-Ray:   Reflection rays: 0
    [2012/Jul/13|17:20:45] V-Ray:   Refraction rays: 0
    [2012/Jul/13|17:20:45] V-Ray:   Unshaded rays: 4975950
    [2012/Jul/13|17:20:45] V-Ray: Number of intersectable primitives: 4000
    [2012/Jul/13|17:20:45] V-Ray:   SD triangles: 4000
    [2012/Jul/13|17:20:45] V-Ray:   MB triangles: 0
    [2012/Jul/13|17:20:45] V-Ray:   Static primitives: 0
    [2012/Jul/13|17:20:45] V-Ray:   Moving primitives: 0
    [2012/Jul/13|17:20:45] V-Ray:   Infinite primitives: 0
    [2012/Jul/13|17:20:45] V-Ray: Total frame time  0h  0m  1.9s (1.9 s)
    [2012/Jul/13|17:20:45] V-Ray: Total sequence time  0h  0m  1.9s (1.9 s)
    [2012/Jul/13|17:20:45] V-Ray: Render complete
    [2012/Jul/13|17:20:45] V-Ray: ========================
    [2012/Jul/13|17:20:45] V-Ray: Clearing exporter memory...
    [2012/Jul/13|17:20:45] V-Ray: Total time clearing exporter memory  0h  0m  0.0s (0.0 s)

    [2012/Jul/13|17:20:36] V-Ray: V-Ray for Maya version 2.25.01, revision 22063 from Jul 10 2012, win64, Maya 2012

    Here a simple scene : https://rapidshare.com/files/1936788...stArmoni01.zip

    What is wrong ?

    Thanks

    Ps : the link for the example scene is dead.
    Last edited by bigbossfr; 13-07-2012, 08:36 AM.
    www.deex.info

  • #2
    The scene link should be fine now.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Thank you.
      Same problem with the demo scene, no spherical harmonics files.
      Is it broken on the build 22063 ?
      www.deex.info

      Comment


      • #4
        I will check a bit later on.

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

        Comment


        • #5
          Hi,

          The problem was the way maya 2012/2013 was naming the file you want to bake to. You can work around this if you just remove the last three characters in the name the dialog box is giving to the file (see the attached image).

          Click image for larger version

Name:	spher.jpg
Views:	1
Size:	31.5 KB
ID:	845812

          This has been fixed in the latest nightly build.

          Best regards,
          yolov
          Alex Yolov
          Product Manager
          V-Ray for Maya, Chaos Player
          www.chaos.com

          Comment


          • #6
            any chance of this coming the Max way?
            Lele
            Trouble Stirrer in RnD @ Chaos
            ----------------------
            emanuele.lecchi@chaos.com

            Disclaimer:
            The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.

            Comment


            • #7
              It is in the "to do" list.
              Best regards,
              Zdravko Keremidchiev
              Technical Support Representative

              Comment

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