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Maya Fluid assigned to color in shader

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  • Maya Fluid assigned to color in shader

    Hi All,

    In maya when I create a fluid I can connect the out color of that fluid to a shader and render that fluid as a "projected" texture.

    When trying to do that in VRay it doesn't work, neither on a lambert or a VRay_mtl, and multiple attempts to "convert" the output
    through a node that VRay usually works with failed as well.

    I have attached a scene file that illustrates the issue (the fluid is hidden on a layer)


    Any help would be greatly appreciated!


    Thanks!

    test_scene.zip (Please rename to ".ma")

  • #2
    Sorry for the late reply; we don't support this feature for the moment - I'll make a note to add it.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      Ok! Thanks for the reply, I'll guess we'll have to wait

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