Hi All,
In maya when I create a fluid I can connect the out color of that fluid to a shader and render that fluid as a "projected" texture.
When trying to do that in VRay it doesn't work, neither on a lambert or a VRay_mtl, and multiple attempts to "convert" the output
through a node that VRay usually works with failed as well.
I have attached a scene file that illustrates the issue (the fluid is hidden on a layer)
Any help would be greatly appreciated!
Thanks!
test_scene.zip (Please rename to ".ma")
In maya when I create a fluid I can connect the out color of that fluid to a shader and render that fluid as a "projected" texture.
When trying to do that in VRay it doesn't work, neither on a lambert or a VRay_mtl, and multiple attempts to "convert" the output
through a node that VRay usually works with failed as well.
I have attached a scene file that illustrates the issue (the fluid is hidden on a layer)
Any help would be greatly appreciated!
Thanks!
test_scene.zip (Please rename to ".ma")
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