Using a UV texture map in the "bend texture" slot (or any other) works great.
However when I instead assign a planar projection of the same texture I get this error:
// Error: Exception [module=1] : Compiling geometry //
The render then fails, and on some machines Maya crashes.
It seems that the problem has to do with how the Maya projection node passes (or fails to pass) the alpha.
This is true whether the image has an alpha or it is generated with "use luminosity as alpha"
However when I instead assign a planar projection of the same texture I get this error:
// Error: Exception [module=1] : Compiling geometry //
The render then fails, and on some machines Maya crashes.
It seems that the problem has to do with how the Maya projection node passes (or fails to pass) the alpha.
This is true whether the image has an alpha or it is generated with "use luminosity as alpha"
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