Hi all,
I have a problem that I never encountered and which is getting me mad.
I want to have a white ground with black surrounding. The white area should get reflections, etc.
The camera is rotating 360° around this area.
I made a material where color, reflection color, reflection color amount are blended with a smooth texture. The scene is lit by a Studio HDR.
everything works fine unless the hotspot of the HDR (the fake reflector) is not directly reflecting in this ground. When this happens I suddenly get a sharp edge between the (white) reflective and (black) non reflective surface.
I tried the same with a blend material. I tried also with a simple Vray rectangle light.
If it's a limitation, can you please get me a workaround ?
see attachements...
best regards,
olivier
Maya 2012 + Vray build 22281
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I have a problem that I never encountered and which is getting me mad.
I want to have a white ground with black surrounding. The white area should get reflections, etc.
The camera is rotating 360° around this area.
I made a material where color, reflection color, reflection color amount are blended with a smooth texture. The scene is lit by a Studio HDR.
everything works fine unless the hotspot of the HDR (the fake reflector) is not directly reflecting in this ground. When this happens I suddenly get a sharp edge between the (white) reflective and (black) non reflective surface.
I tried the same with a blend material. I tried also with a simple Vray rectangle light.
If it's a limitation, can you please get me a workaround ?
see attachements...
best regards,
olivier
Maya 2012 + Vray build 22281
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