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Bug : Maps disabled doesn't work properly

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  • Bug : Maps disabled doesn't work properly

    Hi,
    I have a scene with lot of textures. For a test, i disable "maps" option in render global --> Vray ---> Gloabal Option.

    But when Vray "Preparing scene for frame...", some textures are loaded :

    Code:
    [2012/Aug/3|18:01:05] V-Ray: Preparing scene for frame...
    R245| [2012/Aug/3|18:01:06] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Voute/proxy/Voute.vrmesh" linked successfully.
    R254| [2012/Aug/3|18:01:08] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Colonne_Ronde_2/proxy/Colonne_Ronde_2.vrmesh" linked successfully.
    R255| [2012/Aug/3|18:01:08] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Colonne_Ronde_3/proxy/Colonne_Ronde_3.vrmesh" linked successfully.
    R256| [2012/Aug/3|18:01:08] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Sol/proxy/Sol.vrmesh" linked successfully.
    R257| [2012/Aug/3|18:01:08] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/Nef_SPECULAR_tiled.exr" loaded.
    R258| [2012/Aug/3|18:01:10] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/Sol_SPECULAR_tiled.exr" loaded.
    R259| [2012/Aug/3|18:01:10] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/SolEntree_SPECULAR_tiled.exr" loaded.
    R260| [2012/Aug/3|18:01:10] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/Nef_DIFFUSE2_tiled.exr" loaded.
    R261| [2012/Aug/3|18:01:21] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/Sol_DIFFUSE_tiled.exr" loaded.
    R262| [2012/Aug/3|18:01:21] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/SolEntree_DIFFUSE_tiled.exr" loaded.
    R263| [2012/Aug/3|18:01:21] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/Nef_NORMAL_tiled.exr" loaded.
    R264| [2012/Aug/3|18:01:36] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/Sol_NORMAL_tiled.exr" loaded.
    R265| [2012/Aug/3|18:01:36] V-Ray: Bitmap file "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/SolEntree_NORMAL_tiled.exr" loaded.
    R266| [2012/Aug/3|18:01:36] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Porte/proxy/Porte.vrmesh" linked successfully.
    R267| [2012/Aug/3|18:01:38] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Voute_Support/proxy/Voute_Support.vrmesh" linked successfully.
    R268| [2012/Aug/3|18:01:40] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/Marches/proxy/Marches.vrmesh" linked successfully.
    R269| [2012/Aug/3|18:01:40] V-Ray: Mesh file "//192.168.2.212/banque/0-SIXTEEN/vfx/Sixtine/3d_pr/./scenes/4Shading/FenetreEnter/proxy/FenetreEnter.vrmesh" linked successfully.
    R275| [2012/Aug/3|18:01:41] V-Ray: Compiling geometry...
    R276| [2012/Aug/3|18:01:41] V-Ray: Building static raycast accelerator...
    R277| [2012/Aug/3|18:01:41] V-Ray: SDTree statistics:
    R278| [2012/Aug/3|18:01:41] V-Ray: Total number of faces stored: 3516
    R279| [2012/Aug/3|18:01:41] V-Ray: Max tree depth: 28
    R280| [2012/Aug/3|18:01:41] V-Ray: Average tree depth: 11.7275
    R281| [2012/Aug/3|18:01:41] V-Ray: Number of tree nodes: 1125
    R282| [2012/Aug/3|18:01:41] V-Ray: Number of tree faces: 9453
    Why Vray load "Z:/vfx/Sixtine/3d_pr/sourceimages/Eglise/Sol/final/*" ?

    It is a bug ?

    Thanks
    www.deex.info

  • #2
    What are those textures attached to? I.e. a material - what is the object with that material, or displacement, or something else?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      It is attached into a proxy material ---> Vray material ----> diffuse/reflection/bump color.

      This is the biggest textures (35k) projected (camera map), exr tiled mip mapped.
      www.deex.info

      Comment


      • #4
        We made a note about this issue.
        Thank you for the feedback.
        Best regards,
        Zdravko Keremidchiev
        Technical Support Representative

        Comment

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