Two problems I've come across building stylized shaders:
- RampShader is listed as 'compatible' but there are issues with render elements. Nothing in diffuse or selfIllum elements, lighting element includes specularity, reflections are not in reflection element. It can't be re-build with render elements as-is. This is not urgent as I was able to get around it by using other materials and VRayBlendMtl.
- SamplerInfo node does not work with non-color attributes in textures created from V-Ray Plug-in. For example, samplerInfo.facingRatio connected to noiseMaxTex.color1 will work, but not to noiseMaxTex.size. These nodes are great as there's lots of stuff that works better than default Maya nodes, but these limitations make them less flexible.
When linking nulls and locators to shaders, like connecting distanceDimensionShape.distance into textures, I get the following error:
// Warning: Unsupported texture kLocator //
Win7 x64, Maya 2012, V-Ray build 22290 from 07-31-12. Let me know if you need scenes to demonstrate these issues.
- RampShader is listed as 'compatible' but there are issues with render elements. Nothing in diffuse or selfIllum elements, lighting element includes specularity, reflections are not in reflection element. It can't be re-build with render elements as-is. This is not urgent as I was able to get around it by using other materials and VRayBlendMtl.
- SamplerInfo node does not work with non-color attributes in textures created from V-Ray Plug-in. For example, samplerInfo.facingRatio connected to noiseMaxTex.color1 will work, but not to noiseMaxTex.size. These nodes are great as there's lots of stuff that works better than default Maya nodes, but these limitations make them less flexible.
When linking nulls and locators to shaders, like connecting distanceDimensionShape.distance into textures, I get the following error:
// Warning: Unsupported texture kLocator //
Win7 x64, Maya 2012, V-Ray build 22290 from 07-31-12. Let me know if you need scenes to demonstrate these issues.
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