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NURBS Planar trim not updating at render time

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  • NURBS Planar trim not updating at render time

    Hi,

    We are currently working on a project with an unusual cardboard character.

    For this to work we are using nurbs trims to generate any shape changes on the xy plane then using deformation on the zy...

    If i render to the buffer it is fine. If I submit to the farm the trim seems to only get converted once (the frame i submit from)...

    I have managed to replicate the issue on a very simple scene (see attached).

    If I convert the trim to polys it works... unfortunately we need to use a texture reference objects with the trims so converting to polys will not work for our character as the polys will have different geo every frame.

    Cheers,

    Nathan
    Attached Files

  • #2
    hi,
    Is this a known issue? and/or easily fixable...?

    The rig took a long time to develop so this is fairly urgent for us.

    Cheers

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    • #3
      Thanks for the pointer; it should not be too difficult to fix - looking into it now.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Thanks for the reply - do you have an ETA for when this will be fixed?
        Philip

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        • #5
          Hi,
          This issue is fixed in the latest nightly build.

          Ivan Ivanov
          V-Ray for Maya developer

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          • #6
            Fantastic, thanks for the quick fix!

            Philip

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