Hi,
I found another bug :
- create a VrayRec light, set the light invisble
- create a cube behind
- attach a VrayMtl on the cube, with refraction, and refracton to affect "all channels".
- add a zdepth renderElement
Render.
I have a lot of artefacts in my Zdepth pass, my Zdepth is wrong.
Thanks.
I found another bug :
- create a VrayRec light, set the light invisble
- create a cube behind
- attach a VrayMtl on the cube, with refraction, and refracton to affect "all channels".
- add a zdepth renderElement
Render.
I have a lot of artefacts in my Zdepth pass, my Zdepth is wrong.
Thanks.
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