Hi everyone,
I'm having a problem with outputing correct normals with the extratex technique.
The thing is : I have a lot of proxies in my scene, some of them have flipped normals.
It would be too long for me to re-do the proxies with correct normals...
The double sided option of the VRay Dirt works fine (so I can render correct Occlusion pass)
But when it comes to normals, I tried several techniques, without success.
It is possible to output correct normalWorld pass even if I have flipped normals ?
thanks
I'm having a problem with outputing correct normals with the extratex technique.
The thing is : I have a lot of proxies in my scene, some of them have flipped normals.
It would be too long for me to re-do the proxies with correct normals...
The double sided option of the VRay Dirt works fine (so I can render correct Occlusion pass)
But when it comes to normals, I tried several techniques, without success.
It is possible to output correct normalWorld pass even if I have flipped normals ?
thanks