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world space normals flipped problem

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  • world space normals flipped problem

    Hi everyone,

    I'm having a problem with outputing correct normals with the extratex technique.

    The thing is : I have a lot of proxies in my scene, some of them have flipped normals.

    It would be too long for me to re-do the proxies with correct normals...

    The double sided option of the VRay Dirt works fine (so I can render correct Occlusion pass)

    But when it comes to normals, I tried several techniques, without success.

    It is possible to output correct normalWorld pass even if I have flipped normals ?

    thanks
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