Hi,
I'm having a VRay Subdivision issue with my geometry. When i use the
vray subdivision, it destroys my uv's. I noticed however, that if I triangulate the geometry,
it works fine. Any ideas? I'm using VRay 2.00.01
If I triangulate the geometry the subdivision works:
Things I've tried:
Running Mesh Cleanup with pretty much everything checked. I first noticed that
triangulating the geometry makes it work, when running the mesh cleanup - fix
by tesselation - non-planar faces. Also the mesh cleanup - fix by tesselation -
4-sided faces makes it work, but it triangulates my geometry. I'd like to keep
my geo quadrangulated. I've tried deleting history, exporting the geo as an .obj
and importing it back in. Any more ideas or thoughts would be very welcomed.
Thank you,
Patrick
I'm having a VRay Subdivision issue with my geometry. When i use the
vray subdivision, it destroys my uv's. I noticed however, that if I triangulate the geometry,
it works fine. Any ideas? I'm using VRay 2.00.01
If I triangulate the geometry the subdivision works:
Things I've tried:
Running Mesh Cleanup with pretty much everything checked. I first noticed that
triangulating the geometry makes it work, when running the mesh cleanup - fix
by tesselation - non-planar faces. Also the mesh cleanup - fix by tesselation -
4-sided faces makes it work, but it triangulates my geometry. I'd like to keep
my geo quadrangulated. I've tried deleting history, exporting the geo as an .obj
and importing it back in. Any more ideas or thoughts would be very welcomed.
Thank you,
Patrick
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