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  • Physical Camera Bug

    Hi there,

    I don't know if this was posted before, but we encountered the following bug:

    If you make a layer override on the physical camera on "treat as physical camera", the batch rendered output doesn't equal the vfb output.

    I.e. the sequence is "jumping" like using different zoom factors....


    Using VrayBuild 21460 31 May 2012

    cheers

    Dominik
    Dominik Markota | Head of CGI | Senior Shading & Lighting TD @ Serviceplan MAKE

  • #2
    When u set in the phys cam "Specify FOV" to "From Maya camera", the zoom is identical.
    Vray 3.5, Win10
    www.3dcompani.com

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    • #3
      Originally posted by Komposer View Post
      When u set in the phys cam "Specify FOV" to "From Maya camera", the zoom is identical.
      This is already set...
      Dominik Markota | Head of CGI | Senior Shading & Lighting TD @ Serviceplan MAKE

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      • #4
        Is your overscan set to 1?
        Portfolio: http://www.cgifocus.co.uk

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        • #5
          No, it wasn't - that would be worth a try...
          Dominik Markota | Head of CGI | Senior Shading & Lighting TD @ Serviceplan MAKE

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          • #6
            If you manage to reproduce this, can you get me a scene?

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

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            • #7
              Hi Vlado,

              i am the next 14 days on holidays, but after that I'll get you a scene!

              Cheers!
              Dominik Markota | Head of CGI | Senior Shading & Lighting TD @ Serviceplan MAKE

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