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comped render elements don't match RGB

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  • #16
    Originally posted by R_Cyph View Post
    I use non-raw light select passes thenI try and extract my raw light select passes by dividing them by diffuse pass. This creates a white crust around the ball because the hand is white in the light select pass. this is why I was using the raw light select passes in the first place because non-raw light select passes were creating a white crust when I tried to extract my raw passes from them.
    Make the hand a non-matte object and it will be fine... in any case it would help to explain what you want to do in the end; by now I'm completely confused. Do you want to control the individual lights? Or the shadows of those lights? Do you want to control the object's color/brightness? Which object - the hand, or the ball? Your original Nuke composite did not include the light select elements and the scene had only the ball in it; but now we are talking about a hand and light select elements...

    Best regards,
    Vlado
    Last edited by vlado; 18-09-2012, 12:48 AM.
    I only act like I know everything, Rogers.

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    • #17
      We want to color correct the the ball and have control over each light and their shadows. We also need to able to comp the elements back together so they are 1:1 with the RGB pass.

      The ball is being comped into live action. The hand is matchmoved to the plate and which is why we have a matte shader on it.
      Last edited by R_Cyph; 18-09-2012, 06:57 AM.

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      • #18
        Ok, let me try to make an example...

        Best regards,
        Vlado
        I only act like I know everything, Rogers.

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        • #19
          Thanks. much appreciated as always

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          • #20
            Did you get a chance to make an example file? We still can't seem to get lightselect passes to comp back together properly in a scene with a mtlwrapper matte shader for shadows.

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            • #21
              This turned out more complicated and not quite straightforward; potentially it requires other passes (like shadow passes per light, and GI occlusion) which you don't currently get out of V-Ray; I did get to a point, but I'm still working on it.

              Best regrds,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                Ok Thanks. keep me updated.


                also, are there plans to get raw shadow light select passes?

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