Hey,
I've got a ship that I'm created mattes for.
1) how do you get multi mattes to work for objects behind glass or transparent objects? I need the multimattes to be refracted so they line up with the refraction render element.
2) my ship is broken down in to the main geo pieces ( engine, wing, body, cockpit, tail ) each piece has multiple shaders. I only want the engine in the multi matte with materialID 1,2,3 in RGB. obviously I can't use objectID because each peice has multiple shaders. Is there a way to only connect 1 piece of geo to the multi matte render element? I don't want to use render layers with the rest of the ship hidden for each piece as that involves renders the ship out multiple times.
I've got a ship that I'm created mattes for.
1) how do you get multi mattes to work for objects behind glass or transparent objects? I need the multimattes to be refracted so they line up with the refraction render element.
2) my ship is broken down in to the main geo pieces ( engine, wing, body, cockpit, tail ) each piece has multiple shaders. I only want the engine in the multi matte with materialID 1,2,3 in RGB. obviously I can't use objectID because each peice has multiple shaders. Is there a way to only connect 1 piece of geo to the multi matte render element? I don't want to use render layers with the rest of the ship hidden for each piece as that involves renders the ship out multiple times.
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