Heya
I got a bit off problem. I have a 12x8k render I'm working on, from which I have to render 3 motion blur wheels. On average I have 12-24 samples, 5 lights, 1 IBL and render layers for each light. I also have fixed sampler at 2.
The issue starts that the minute I click render all goes to 45 gb ram and 53+ gb hdd page file and it goes at a rate of 1 bucked avery 5-10 mins... its like 4 days ETA.
I have canceled today another render that was going for 30h now and it was at 45%...
Im talking about 2k pixels or so per wheel which aint that much.
From past rendering in 3ds max this could be blazingly fast.
I wonder if it could be because I'm using 16 sampels subD but then again I'm only using 4 geometry samples... I dunno tbh. I cant find a per object motion blur controls.
The sampling on motion blur is pretty low, 4 geo/4part/16subD
The PC don't fell as if it was rendering at 100%, more like at 20% and the rest he was just doing some memory management or so.
Could be a subdibision displacement as I'm using it for smoothing my mesh ?
Has any1 got any idea how to get it to work ? For now I'm considering going back to mental ray to render it
I got a bit off problem. I have a 12x8k render I'm working on, from which I have to render 3 motion blur wheels. On average I have 12-24 samples, 5 lights, 1 IBL and render layers for each light. I also have fixed sampler at 2.
The issue starts that the minute I click render all goes to 45 gb ram and 53+ gb hdd page file and it goes at a rate of 1 bucked avery 5-10 mins... its like 4 days ETA.
I have canceled today another render that was going for 30h now and it was at 45%...
Im talking about 2k pixels or so per wheel which aint that much.
From past rendering in 3ds max this could be blazingly fast.
I wonder if it could be because I'm using 16 sampels subD but then again I'm only using 4 geometry samples... I dunno tbh. I cant find a per object motion blur controls.
The sampling on motion blur is pretty low, 4 geo/4part/16subD
The PC don't fell as if it was rendering at 100%, more like at 20% and the rest he was just doing some memory management or so.
Could be a subdibision displacement as I'm using it for smoothing my mesh ?
Has any1 got any idea how to get it to work ? For now I'm considering going back to mental ray to render it
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