Hi,
Currently having problems with a scene. Within the Maya UI, I can successfully render an image with DR slaves and everything is perfect.
However when I render as a batch (Render.exe -r vray), My slave machine is full of these errors:
It seems the VRay exporter is losing all shader information for proxies. Everything else renders fine.
There are no missing assets as the scene is rendering perfectly from within Maya and all assets are on a shared server using UNC paths.
Any ideas?
(Excuse the ugliness of the scene, it's very early WIP and draft settings :P)
[2012/Oct/16|09:53:12] V-Ray: V-Ray for Maya version 2.25.01, revision 22415 from Oct 4 2012, 02:00:54
[2012/Oct/16|09:53:12] V-Ray: V-Ray core version is 2.00.02
Maya 2013x64 Win7
Currently having problems with a scene. Within the Maya UI, I can successfully render an image with DR slaves and everything is perfect.
However when I render as a batch (Render.exe -r vray), My slave machine is full of these errors:
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator24|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator25|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator26|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator27|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "willow_1_03_proxyRNlocator1|willow_1_03_proxyRNgr oup|willow_1_03_proxy__willow_1_03_proxy|willow_1_ 03_proxy__willow_1_03_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "willow_1_03_proxyRNlocator2|willow_1_03_proxyRNgr oup|willow_1_03_proxy__willow_1_03_proxy|willow_1_ 03_proxy__willow_1_03_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "willow_1_03_proxyRNlocator3|willow_1_03_proxyRNgr oup|willow_1_03_proxy__willow_1_03_proxy|willow_1_ 03_proxy__willow_1_03_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator25|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator26|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "pine_6_03_low_poly_proxyRNlocator27|pine_6_03_low _poly_proxyRNgroup|pine_6_03_low_poly_proxy__pine_ 6_03_low_poly_proxy|pine_6_03_low_poly_proxy__pine _6_03_low_poly_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "willow_1_03_proxyRNlocator1|willow_1_03_proxyRNgr oup|willow_1_03_proxy__willow_1_03_proxy|willow_1_ 03_proxy__willow_1_03_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "willow_1_03_proxyRNlocator2|willow_1_03_proxyRNgr oup|willow_1_03_proxy__willow_1_03_proxy|willow_1_ 03_proxy__willow_1_03_proxyShape@node"
[2012/Oct/16|10:48:36] warning: No material or BSDF specified for node "willow_1_03_proxyRNlocator3|willow_1_03_proxyRNgr oup|willow_1_03_proxy__willow_1_03_proxy|willow_1_ 03_proxy__willow_1_03_proxyShape@node"
There are no missing assets as the scene is rendering perfectly from within Maya and all assets are on a shared server using UNC paths.
Any ideas?
(Excuse the ugliness of the scene, it's very early WIP and draft settings :P)
[2012/Oct/16|09:53:12] V-Ray: V-Ray for Maya version 2.25.01, revision 22415 from Oct 4 2012, 02:00:54
[2012/Oct/16|09:53:12] V-Ray: V-Ray core version is 2.00.02
Maya 2013x64 Win7
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