I am having an issue where I have an object (let's say a glass sphere) that passes in front of a character with Maya nHair using Vray Hair mtl3 with cached GI.
I am using Maya 2013 and the latest build of Vray. Any thoughts.
I have tried upping the refraction depth on the glass sphere but have not gotten any different results. I just get a bald head with all the other shader and texture detail minus the hair.
I also did the "glass material --> refraction --> affect channel (all)" and did not get anything either...which seems odd...I will retest this again but needless to say I am hitting some walls.
I am going to test by applying a base vray mtl to the hair and see if I get any differing results. As well, I will try and see if using alternatives to cached GI have any impact.
Other less trial and error thoughts would be fantastic...
Thanks in advance.
R
I am using Maya 2013 and the latest build of Vray. Any thoughts.
I have tried upping the refraction depth on the glass sphere but have not gotten any different results. I just get a bald head with all the other shader and texture detail minus the hair.
I also did the "glass material --> refraction --> affect channel (all)" and did not get anything either...which seems odd...I will retest this again but needless to say I am hitting some walls.
I am going to test by applying a base vray mtl to the hair and see if I get any differing results. As well, I will try and see if using alternatives to cached GI have any impact.
Other less trial and error thoughts would be fantastic...
Thanks in advance.
R
Comment