When rendering a multimatte it seems to often get grainy samples in areas where two multimatte channels overlap, even using the "consider for anti-aliasing" option.
The two attached images show an example where the multimatte becomes very grainy in areas where two motion blurred objects overlap (the two planes are *not* on top of each other, by the way). The simple solution is to assign different shaders to the objects in the RGB, but this is only a simple example of a problem we see in more complicated renders where the solution isn't always as simple. A zip file is attached with vrscene and maya scene file to recreate the example.
This was tested in V-Ray 20713... has it already been fixed in later builds? Thanks!
Blake
The two attached images show an example where the multimatte becomes very grainy in areas where two motion blurred objects overlap (the two planes are *not* on top of each other, by the way). The simple solution is to assign different shaders to the objects in the RGB, but this is only a simple example of a problem we see in more complicated renders where the solution isn't always as simple. A zip file is attached with vrscene and maya scene file to recreate the example.
This was tested in V-Ray 20713... has it already been fixed in later builds? Thanks!
Blake
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