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Maya 2011 Vray Yeti crash

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  • Maya 2011 Vray Yeti crash

    Hi I am getting a cosistent crash on a single frame of a 120 frame turntable
    Code:
    Fri Oct 26 09:44:05 2012 - Stack trace: Fri Oct 26 09:44:05 2012 - /lib64/libpthread.so.0() [0x325320f210] 
    Fri Oct 26 09:44:05 2012 - VUtils::sampleHairR(float, float, VUtils::Vector const&, float, float&, VUtils::MaxHairNormalizeTableTempl&) 
    Fri Oct 26 09:44:05 2012 - VUtils::MaxHairBSDF::setupContext(VUtils::VRayContext const&, VUtils::VRayContext&, float, int) 
    Fri Oct 26 09:44:05 2012 - DiffuseReflectionSampler::sampleColor(VUtils::VRayContext const&, VUtils::VRayContext&, float, float&) 
    Fri Oct 26 09:44:05 2012 - VUtils::DefaultDMCSampler::sample(VUtils::AdaptiveColorSampler&, VUtils::VRayContext const&, VUtils::VRayContext&, int, unsigned int)
    Fri Oct 26 09:44:05 2012 - GlobIllumMap::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&, int) 
    Fri Oct 26 09:44:05 2012 - VUtils::DefaultGlobalLightManager::evalLight(VUtils::VRayContext const&, VUtils::BRDFSampler&) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayContext::evalLight(VUtils::BSDFSampler&) 
    Fri Oct 26 09:44:05 2012 - evalBSDF(VUtils::VRayContext&, VUtils::BSDFSampler*, VUtils::Color const&) 
    Fri Oct 26 09:44:05 2012 - MtlSingleBRDF::shade(VUtils::VRayContext&) Fri Oct 26 09:44:05 2012 - RenderChannelExtraTex::shade(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayCore::shadeRayResult(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - VRayCoreIntersectCallback::processIntersection(VUtils::RSRay&, int, int) 
    Fri Oct 26 09:44:05 2012 - VUtils::DefaultRayServer::intersect(VUtils::RSRay&, int, VUtils::IntersectCallback&, double) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayCore::traceRay(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayContext::traceCurrentRay() 
    Fri Oct 26 09:44:05 2012 - DiffuseReflectionSampler::sampleColor(VUtils::VRayContext const&, VUtils::VRayContext&, float, float&) 
    Fri Oct 26 09:44:05 2012 - VUtils::DefaultDMCSampler::sample(VUtils::AdaptiveColorSampler&, VUtils::VRayContext const&, VUtils::VRayContext&, int, unsigned int) 
    Fri Oct 26 09:44:05 2012 - GlobIllumMap::eval(VUtils::VRayContext const&, VUtils::BRDFSampler&, int) 
    Fri Oct 26 09:44:05 2012 - VUtils::DefaultGlobalLightManager::evalLight(VUtils::VRayContext const&, VUtils::BRDFSampler&) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayContext::evalLight(VUtils::BSDFSampler&) 
    Fri Oct 26 09:44:05 2012 - evalBSDF(VUtils::VRayContext&, VUtils::BSDFSampler*, VUtils::Color const&) Fri Oct 26 09:44:05 2012 - MtlSingleBRDF::shade(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - RenderChannelExtraTex::shade(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayCore::shadeRayResult(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - VRayCoreIntersectCallback::processIntersection(VUtils::RSRay&, int, int) 
    Fri Oct 26 09:44:05 2012 - VUtils::DefaultRayServer::intersect(VUtils::RSRay&, int, VUtils::IntersectCallback&, double) Fri Oct 26 09:44:05 2012 - VUtils::VRayCore::traceRay(VUtils::VRayContext&) 
    Fri Oct 26 09:44:05 2012 - VUtils::VRayContext::traceCurrentRay() Fri Oct 26 09:44:05 2012 - DiffuseReflectionSampler::sampleColor(VUtils::VRayContext const&, VUtils::VRayContext&, float, float&) 
    Fri Oct 26 09:44:05 2012 -
    Any help would be awesome.
    Nathan

  • #2
    Have you tried a newer V-Ray build? There were some fixes in that regard. If you still have issues, can you get me a way to reproduce this to vlado@chaosgroup.com?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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