I'm trying to get something like a surface shader, a lighting independent material, to render with a supplied alpha matte. I have some textures I want to reflect into an object. I've created an alpha on the texture so that only the parts I want will show up in the render and the dome light with HDR will reflect in the areas that have been alpha'd out. Normally in Maya I would apply a surface shader, plug the beauty (rgb) texture into the "out color" slot and the alpha into the "out transparency" slot. But in vray the whole rgb renders and only the alpha is cut out. I need the RGB to be premultiplied by the alpha like it does in maya software rendering.
any help would be greatly appreciated.
any help would be greatly appreciated.
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