I've created a Vray Proxy, simply using Create Proxy and having it automatically create the proxy (so that it preserves shader connections in Maya). The proxy Vray creates has the correct shader connections to these original shaders, but when it renders, it's not using the associated file textures connected to those shaders (creating the transparency).
See attached image. Notice the original locker on the left, with the wire mesh panels, compared to the proxy on the right, where no wire mesh is rendered.
Why is it rendering those proxy panels fully transparent instead of using the mesh file texture?
Please help.
Thanks in advance,
Richard
See attached image. Notice the original locker on the left, with the wire mesh panels, compared to the proxy on the right, where no wire mesh is rendered.
Why is it rendering those proxy panels fully transparent instead of using the mesh file texture?
Please help.
Thanks in advance,
Richard
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