Hi,
I sometimes get a strange behavior when rendering multiple shave nodes : in the viewport everything seems fine, but at render time the hairs will appear at the same place, just like they've been grown on the wrong shape. Once "broken", a scene is not renderable anymore and I have to rebuild it from scratch. It can be helpful to reaffect different shaders on the shaveDisplay nodes, but not always …
Here is a test scene with hairs (red) and eyebrows (green), can you confirm that you get the same result ?
When looking at the scene graph, and the generated plugin nodes in the vrscene, everything seem equivalent between the two hairs, so I have no clue for the moment.
Tried on :
system - OSX SnowLeopard 10.6.8
maya - 2012 sp1
vray - 22001 to 22501
shave - 6.0v33 to 6.0v72
Thanks in advance for any advice !
Tonio
octave_asset.ma
I sometimes get a strange behavior when rendering multiple shave nodes : in the viewport everything seems fine, but at render time the hairs will appear at the same place, just like they've been grown on the wrong shape. Once "broken", a scene is not renderable anymore and I have to rebuild it from scratch. It can be helpful to reaffect different shaders on the shaveDisplay nodes, but not always …
Here is a test scene with hairs (red) and eyebrows (green), can you confirm that you get the same result ?
When looking at the scene graph, and the generated plugin nodes in the vrscene, everything seem equivalent between the two hairs, so I have no clue for the moment.
Tried on :
system - OSX SnowLeopard 10.6.8
maya - 2012 sp1
vray - 22001 to 22501
shave - 6.0v33 to 6.0v72
Thanks in advance for any advice !
Tonio
octave_asset.ma
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