Announcement

Collapse
No announcement yet.

Normal Maps/Round Corners Attr with baked Lightcache rendering black

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Normal Maps/Round Corners Attr with baked Lightcache rendering black

    Hi,
    I've been using the trusty Irradiance/Lightcache baking method for some large city environments, and I'm finding that when I use fly-through for the lightcache, I seem to be getting a LOT of what appear to be invalid normals/negative colours that leave large blackspots in my render. It seems that anything that alters the surface normals (the round corners attribute or normal maps in tangent space as a bump) at render time seems incompatible with the fly-through mode of LC? If I render single frame (unbaked) LC, I don't get any issues.
    Any ideas/workarounds?

    Thanks
    Josh

  • #2
    Can you get me a scene where I can reproduce this?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Unfortunately its a film under NDA, I'll try and reproduce it in a clean scene and send it on
      cheers
      Josh

      Comment

      Working...
      X