Hi all,
I keep bumping into this very annoying problem. I want a surface object (without thickness) to render double sided, using a VRayMtl shader. It works fine until I map transparency (either refraction color or amount yield the same result). As soon as transparency is mapped, the object renders single sided only... Of course I've checked my object's normals, the shape's rendering attribute being set to double sided, and the VRayMtl double sided option being turned on as well. I've also played with IOR without success.
An image speaks a thousand words, so here's a screen grab with a lambert shader, color and transparency mapped. This produces the result I would expect: double sided.
Here's the same object with a VRayMtl, mapped with the same color and transparency maps. As you can see it renders single sided. (This is my first post, I hope the images are attached correctly...)
Is this a known bug? Is there any workaround for this? I tried using a VRayMtl2Sided shader with the same VRayMtl shader attached to both inputs, no luck, transparency is then ignored...
Help!
Vania
I keep bumping into this very annoying problem. I want a surface object (without thickness) to render double sided, using a VRayMtl shader. It works fine until I map transparency (either refraction color or amount yield the same result). As soon as transparency is mapped, the object renders single sided only... Of course I've checked my object's normals, the shape's rendering attribute being set to double sided, and the VRayMtl double sided option being turned on as well. I've also played with IOR without success.
An image speaks a thousand words, so here's a screen grab with a lambert shader, color and transparency mapped. This produces the result I would expect: double sided.
Here's the same object with a VRayMtl, mapped with the same color and transparency maps. As you can see it renders single sided. (This is my first post, I hope the images are attached correctly...)
Is this a known bug? Is there any workaround for this? I tried using a VRayMtl2Sided shader with the same VRayMtl shader attached to both inputs, no luck, transparency is then ignored...
Help!
Vania
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