Id love to take a look, we use standalone as well for a variety of reasons, but if we were to go maya batch, wouldnt I need a maya license on each node on the farm?
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Shave 7.18, Vray Hair3 - Writing .vrscenes
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Here you go. It's kind of a mess that I cobbled together for testing. It works, but the render callbacks can be picky.
We've been using #shaveDraWriter() to write the files then #shaveRenderOptions(writeDra= False) when writing the .vrscene, which adds a post render callback to #shaveDraVrscene(), which modifies the .vrscene, and also disables shave calculation.
If the callback doesn't work, do it manually step by step, Set your .vrscene path, then run these a line at a time.
Code:shaveDraWriter() import maya.cmds as mc postFrameMel = 'setAttr -type "string" vraySettings.preKeyframeMel "";' mc.setAttr('defaultRenderGlobals.postRenderMel', postFrameMel, type='string') #run this after writing the .vrscene shaveDraVrscene()
All I ask is if you end up making this work better, please share!
There is a strange frame offset issue with shaveRender -writeDraFile. It writes the *next* frame, not the current frame. That's why you'll see all the funky offsets.
(Wouldn't allow .py extension. But it just runs from script editor)Attached FilesLast edited by Zach Gray; 13-02-2013, 09:58 PM.
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