Hi,
Perhaps I'm most likely wrong, but I was under the impression that "Use Camera Path" would mean that there is only pass calculated for a flythrough...ie a static scene with only a moving camera?
I've got a scene here with this option turned on, but Irradiance Map, during batch, is still calculating every frame.
[2013/Feb/8|20:16:26] V-Ray: Prepass 1 of 2...
[2013/Feb/8|20:16:26] V-Ray: Prepass 2 of 2...
[2013/Feb/8|20:16:26] V-Ray: Rendering image...
[2013/Feb/8|20:16:26] V-Ray: (Estimated time remaining: 0h 0m 2.0s): 10 % completed
[2013/Feb/8|20:16:27] V-Ray: (Estimated time remaining: 0h 0m 2.0s): 25 % completed
[2013/Feb/8|20:16:27] V-Ray: (Estimated time remaining: 0h 0m 1.7s): 35 % completed
Then the next frame:
[2013/Feb/8|20:16:29] V-Ray: Prepass 1 of 2...
[2013/Feb/8|20:16:29] V-Ray: Prepass 2 of 2...
[2013/Feb/8|20:16:29] V-Ray: Rendering image...
[2013/Feb/8|20:16:30] V-Ray: (Estimated time remaining: 0h 0m 3.4s): 11 % completed
[2013/Feb/8|20:16:30] V-Ray: (Estimated time remaining: 0h 0m 2.3s): 22 % completed
[2013/Feb/8|20:16:30] V-Ray: (Estimated time remaining: 0h 0m 1.8s): 32 % completed
etc..
As a result the GI flickers and rendering time is increased.
Maya 2013.5x64 and happens with the latest build as well.
I am sure that I've gotten this to work before so that during a batch, V-Ray calculates Irradiance ONLY on the first frame then for the rest of the render it automatically freezes itself and V-Ray reads the cached Irradiance Map?
Should this be the case?
Perhaps I'm most likely wrong, but I was under the impression that "Use Camera Path" would mean that there is only pass calculated for a flythrough...ie a static scene with only a moving camera?
you can turn the Use camera path option on, and render just one single frame - this will produce information for the entire camera path.
[2013/Feb/8|20:16:26] V-Ray: Prepass 1 of 2...
[2013/Feb/8|20:16:26] V-Ray: Prepass 2 of 2...
[2013/Feb/8|20:16:26] V-Ray: Rendering image...
[2013/Feb/8|20:16:26] V-Ray: (Estimated time remaining: 0h 0m 2.0s): 10 % completed
[2013/Feb/8|20:16:27] V-Ray: (Estimated time remaining: 0h 0m 2.0s): 25 % completed
[2013/Feb/8|20:16:27] V-Ray: (Estimated time remaining: 0h 0m 1.7s): 35 % completed
Then the next frame:
[2013/Feb/8|20:16:29] V-Ray: Prepass 1 of 2...
[2013/Feb/8|20:16:29] V-Ray: Prepass 2 of 2...
[2013/Feb/8|20:16:29] V-Ray: Rendering image...
[2013/Feb/8|20:16:30] V-Ray: (Estimated time remaining: 0h 0m 3.4s): 11 % completed
[2013/Feb/8|20:16:30] V-Ray: (Estimated time remaining: 0h 0m 2.3s): 22 % completed
[2013/Feb/8|20:16:30] V-Ray: (Estimated time remaining: 0h 0m 1.8s): 32 % completed
etc..
As a result the GI flickers and rendering time is increased.
Maya 2013.5x64 and happens with the latest build as well.
I am sure that I've gotten this to work before so that during a batch, V-Ray calculates Irradiance ONLY on the first frame then for the rest of the render it automatically freezes itself and V-Ray reads the cached Irradiance Map?
Should this be the case?
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