Hello,
I have rendered a glass bottle in a black environment, and I now want to render a separate ground reflection as a standalone element with alpha. When I render this with the bottle's primary visibility set off, my reflection not only includes the bottle (as desired) but includes the dome light and my rect lights in the scene. I do not want them included. If I turn off affect reflections on those lights, they aren't there, but the reflection of my bottle looks wrong because the bottle is not getting the proper reflections either. In renderman, I accomplish this by either setting my ground object to only reflect objects and not lights, or by creating a reflection set with a maya selection set and plugging that in to the shader for what it will reflect. I see nothing like this in VRay, is there something I am missing? Thanks!
I have rendered a glass bottle in a black environment, and I now want to render a separate ground reflection as a standalone element with alpha. When I render this with the bottle's primary visibility set off, my reflection not only includes the bottle (as desired) but includes the dome light and my rect lights in the scene. I do not want them included. If I turn off affect reflections on those lights, they aren't there, but the reflection of my bottle looks wrong because the bottle is not getting the proper reflections either. In renderman, I accomplish this by either setting my ground object to only reflect objects and not lights, or by creating a reflection set with a maya selection set and plugging that in to the shader for what it will reflect. I see nothing like this in VRay, is there something I am missing? Thanks!
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