Hi guys!
I've wrote some particle expressions that create random lightning streaks in my maya scene. My particles define the position and knots of my bolt and the expressions draw curves between the particles. The expressions also extrude nurbs tubes along these curve. These curves and nurbs tubes are constantly created or deleted when a new lightning streak spawns or dies. Thats why it's impossible to create geometry caches from these lightning streaks and so I have to rely on my expressions.
But the problem is that vray won't render these automatically created nurbs tubes during batch rendering. When I render single frames in Maya it works. The Maya Software Renderer is rendering my bolts even in batch mode that's why I thought it could be a problem with the renderer. Do you have any suggestions?
I'm using Maya 2013 and Vray 2.30.01.
I've wrote some particle expressions that create random lightning streaks in my maya scene. My particles define the position and knots of my bolt and the expressions draw curves between the particles. The expressions also extrude nurbs tubes along these curve. These curves and nurbs tubes are constantly created or deleted when a new lightning streak spawns or dies. Thats why it's impossible to create geometry caches from these lightning streaks and so I have to rely on my expressions.
But the problem is that vray won't render these automatically created nurbs tubes during batch rendering. When I render single frames in Maya it works. The Maya Software Renderer is rendering my bolts even in batch mode that's why I thought it could be a problem with the renderer. Do you have any suggestions?
I'm using Maya 2013 and Vray 2.30.01.
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