Heya,
I´ve found a small problem while rendering Fur and Hair with VRay.
My scene contains about 2000 single polygon extrudes, on each extrude I have a VRay fur node attached (the same node on all extrudes).
Now if I render the scene in closeup, which means I zoom in to see about 5% of the whole geometry block. VRay takes about 8gig of Ram.
But if I zoom out to see the whole thing (it is only visible in about 20% of the image, rest is plain black) The ram usage goes up to 27gig.
With Each bucket VRay is eating up more ram
I needed a lot of testrendering to find the right dynamic memory settings to render the scene. If the value was too low, VRay just stopped working and all CPU´s fall a sleep
Is there maybe any option which allows VRay to take more dynamic memory if needed. Or would it be possible to add some kind of fur LOD thing so that rendering the scene does not need that much RAM? (I´ve read something in a 3D Max thread)
Thanks in advance
Paul
I´ve found a small problem while rendering Fur and Hair with VRay.
My scene contains about 2000 single polygon extrudes, on each extrude I have a VRay fur node attached (the same node on all extrudes).
Now if I render the scene in closeup, which means I zoom in to see about 5% of the whole geometry block. VRay takes about 8gig of Ram.
But if I zoom out to see the whole thing (it is only visible in about 20% of the image, rest is plain black) The ram usage goes up to 27gig.
With Each bucket VRay is eating up more ram
I needed a lot of testrendering to find the right dynamic memory settings to render the scene. If the value was too low, VRay just stopped working and all CPU´s fall a sleep
Is there maybe any option which allows VRay to take more dynamic memory if needed. Or would it be possible to add some kind of fur LOD thing so that rendering the scene does not need that much RAM? (I´ve read something in a 3D Max thread)
Thanks in advance
Paul
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