Hi guys,
we kind of an issue here when creating a single proxy for multiple objects. The current implementation stores the shader name inside the vray mesh.
In our case we have multiple shadingGroups with the same shader connected to it. Lets say lambert2 is connected to three different shadingGroups. This results in a vrayMeshMtl which gets 3 shader-slots named lambert2 lambert2 and lambert2.
We would really like to have the shader slots being named as the shadingGroup name instead of the shader....is that possible?
thx in advance
Oliver
we kind of an issue here when creating a single proxy for multiple objects. The current implementation stores the shader name inside the vray mesh.
In our case we have multiple shadingGroups with the same shader connected to it. Lets say lambert2 is connected to three different shadingGroups. This results in a vrayMeshMtl which gets 3 shader-slots named lambert2 lambert2 and lambert2.
We would really like to have the shader slots being named as the shadingGroup name instead of the shader....is that possible?
thx in advance
Oliver
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