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Proxy / VRayMeshMaterial needs to remember shadingGroupName and NOT shaderName

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  • Proxy / VRayMeshMaterial needs to remember shadingGroupName and NOT shaderName

    Hi guys,

    we kind of an issue here when creating a single proxy for multiple objects. The current implementation stores the shader name inside the vray mesh.

    In our case we have multiple shadingGroups with the same shader connected to it. Lets say lambert2 is connected to three different shadingGroups. This results in a vrayMeshMtl which gets 3 shader-slots named lambert2 lambert2 and lambert2.
    We would really like to have the shader slots being named as the shadingGroup name instead of the shader....is that possible?

    thx in advance
    Oliver
    OLIVER MARKOWSKI - Head of 3D at RISE | Visual Effects Studios

  • #2
    We can probably try to make the names unique... Can you explain a bit what's the reason to have multiple shading groups in the first place?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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