Hi all, how do I include reflections in my alpha for composite in Photoshop?
When rendering in VFB my CG object reflects in the ground plane (RGB color) but the reflection is not visible in the actual reflection render element. It seems as if the reflection is not included in the alpha.
My scene has a HDRI environment with a matching backplate as a camera projection. My ground plane got a MtlWrapper (Matte surface, -1 alpha contribution, shadow and affect alpha checked) with a semi reflective VRayMtl in the Base Material slot. In the shading group of the MtlWrapper I’ve connected the camera projection to have the backplate reflect in the CG object.
I hope some whiz kid out there can help me out ☺
I´m using Vray 2.30.01 Maya 2013.
/Oscar
When rendering in VFB my CG object reflects in the ground plane (RGB color) but the reflection is not visible in the actual reflection render element. It seems as if the reflection is not included in the alpha.
My scene has a HDRI environment with a matching backplate as a camera projection. My ground plane got a MtlWrapper (Matte surface, -1 alpha contribution, shadow and affect alpha checked) with a semi reflective VRayMtl in the Base Material slot. In the shading group of the MtlWrapper I’ve connected the camera projection to have the backplate reflect in the CG object.
I hope some whiz kid out there can help me out ☺
I´m using Vray 2.30.01 Maya 2013.
/Oscar
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