Hey there!
Some of the shots I'm working on are turning out black in places and pixelated around the edges, while other ones with the exact same settings are turning out just fine. Certain objects seem to be rendering while others are fine. See pictures below.
I'm working in maya 13 with a series of VRay rect lights and some IES lights, using VRay physical sun and sky for the exterior lighting source. We have GI turned on, as well as caustics. The GI is set to irradiance map for the primary bounces (with preset High Animation) with light cache for the secondary. We're also rendering with a VRay physical camera with an F-number of 16 and ISO to 500.
I've also turned up my Dynamic Memory Limit to 14500, (16GB ram on computer).
We're rendering at 480x200 for testing purposes and still getting this issue.
As for project setup, we have a background scene with referenced-in props and furniture, into which we are referencing our animation.
If there's anything else you want to know that would be of use, let me know!
Thanks!
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Some of the shots I'm working on are turning out black in places and pixelated around the edges, while other ones with the exact same settings are turning out just fine. Certain objects seem to be rendering while others are fine. See pictures below.
I'm working in maya 13 with a series of VRay rect lights and some IES lights, using VRay physical sun and sky for the exterior lighting source. We have GI turned on, as well as caustics. The GI is set to irradiance map for the primary bounces (with preset High Animation) with light cache for the secondary. We're also rendering with a VRay physical camera with an F-number of 16 and ISO to 500.
I've also turned up my Dynamic Memory Limit to 14500, (16GB ram on computer).
We're rendering at 480x200 for testing purposes and still getting this issue.
As for project setup, we have a background scene with referenced-in props and furniture, into which we are referencing our animation.
If there's anything else you want to know that would be of use, let me know!
Thanks!
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