Hey,
I am having some trouble with displacements that grind my render to a complete halt at the Light cache generation phase (right at the start after geometry has been compiled). It just stops at 0% and stays there forever. This can usually be fixed by setting the dynamic memory to a high level (like 32 GB). My PC has 64 GBs of RAM and I have set dynamic anywhere from 5 GB to 32 GB. My subdivs for the displacement are set to 32, edge length to 4 and I am using water level to cut through some typography through a plane. Input is a 4k displacement image.
Any tips on how to get this to actually render?
I am having some trouble with displacements that grind my render to a complete halt at the Light cache generation phase (right at the start after geometry has been compiled). It just stops at 0% and stays there forever. This can usually be fixed by setting the dynamic memory to a high level (like 32 GB). My PC has 64 GBs of RAM and I have set dynamic anywhere from 5 GB to 32 GB. My subdivs for the displacement are set to 32, edge length to 4 and I am using water level to cut through some typography through a plane. Input is a 4k displacement image.
Any tips on how to get this to actually render?
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